BioShock Infinite + Burial at Sea DLC
Released March, 26th 2013: PC, PlayStation 3, Xbox 360
Released September, 13th 2016: PlayStation 4, Xbox One
Spearheaded design, production, development and optimization of major section of the game, titled "Emporia", utilizing the Unreal 3 engine.
Lead the collaborative efforts of 5 designers and artists to produce 90-minutes long experience, from E3 demo to gold master.
Designed main quest and optional quests to support "Emporia" as a multiple-objective, narrative-centered segment of the game focused on Elizabeth's coming of age story.
Centralized content from all different departments working on "Emporia" on a daily basis and coordinated all implementation efforts towards the end product.
Leveraged long existing ties with Valve and the Steam community to promote the game on Valve's Steam platform and forums.
Period: September 2011 - September 2013
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